


They’re also making sure the PC controls are customizable. For instance, they’re designing the controls from the ground up so that they’ll work well with controllers when Rogue Hunters Legend is released for consoles. When Rogue Snail can put in features that their players want in the game, they do. You have to have some patience to defuse that.” They’re always feeling like they’re being taken advantage of somehow, so their natural stance is to be skeptical. Sometimes you have big publishers doing things that gamers don’t like. Not really game developers, but faux game developers coming up with new scams every day on marketplaces like Steam. There’s always a new type of scam on Steam. But they have been trained by our industry to be skeptical. “I feel like, overall, gaming communities-it’s not that they’re hostile. “We started defusing this with lots of conversation and lots of being open and talking to people,” said Venturelli. He’s been talking to players ever since his Chroma Squad Kickstarter campaign in 2013, and though he says it’s a really scary experience to be honest with them, it’s ultimately been very positive.Īs an example of a situation, Venturelli points to how a lot of people accused them of running a scam when they released Relic Hunters Zero for free. In fact, he says that it’s important for developers to try to open up to players, to take the time to explain things. He knows that some of his players will be upset about the lack of local co-op, but he says that he’s confident it’s the right move. Things that you could do in one screen for one player you had to do with multiple screens going up and down. “That made the UI much harder and much less clear to the player. “In Dungeonland you had to design all the screens to allow for four players to interact with it,” said Venturelli.
